Application and Interaction
This week’s lecture was very straight forward about evaluating a project at the end of your outcome. The benefit of this is to see and understand what did and what didn’t work to the final outcome and through the process. Generally, feedback is given at the end of a project but it shows that feedback evaluation is just important throughout the process as long you follow it up with the client or consumer. The main goal is to see what can be improved to evolve a project into something better which can benefit in competing with its competitors. Especially with digital products as you can constantly change the product over time. Also, you need feedback from everyone involved in a project which includes your peers, clients, and the consumer to help evaluate your work. This is valuable content as it can help with progress to your work as well as the studio.
How Designers Measure Success
(Part 1 & Part 2)
These two articles were a great read about how designers can measure their success through some valuable points that are demonstrated by Pedro Canhenha. Evidence to this article is that success is about the experience and empathy of collaborating with other designers and clients to move on from a career or project to further teach yourself new prospects of things. I believe as a designer that without experience in your career you can’t learn to move forward to evolve and have the opportunity to find a new direction in the field of design. It’s not easy to change direction without having that knowledge of experience within the industry, products, projects, and communicate not what is current but what lays ahead. I really like how Pedro speaks about the experience as a quantitative and qualitative method to understanding the expertise of exposure through projects and evolving your role as a designer to experiences within the industry and product level showing a kind of showmanship and crafty sale pitches. Overall we need to allow ourselves to reflect on our path either it’s a project or a step in a new direction of our careers to be led on our own experiences to see what worked well and what’s not working so great.
https://uxplanet.org/how-designers-measure-success-part-i-aa1792e6903a
https://uxplanet.org/how-designers-measure-success-part-ii-4b704c42a7c4
Further Research
Pretty easy to come down with a bad case of Imposter Syndrome.
This article by Jon Moore is a great inspiration in how you can measure your success through his 10 ways that are straight to the point. Reading through this article has really set the stepping stone in how I can identify the pros and cons in my project for both brief 1 and brief 2. It’s really a success when you can identify the problems through these 10 steps and conclude in a simple presentation or document to reflect on you and your work.
Workshop Challenge
This project is to aid those with mental health issues that have dyslexia, as from my own experience I wanted to reach out to those that have gone through problems with the two subjects hand-in-hand. I know through my research I was working towards a great opportunity to uncover a problem on people’s mental wellbeing with dyslexia. People have experienced a great deal of low self-esteem, anxiety, and low confidence throughout an individual’s lifetime that has affected their own abilities, which truly made this a great case to explore.
There is a purpose for a product that can really benefit people with dyslexia that suffer from episodes of anxiety and low self-esteem. The app will consist of many CBT methods, teaching aids, and support networks that can allow those to share and talk about their experiences with others. I hope this can help to take away the stigma surrounding the issue and help people to build confidence in speaking up about the cause. This app has plenty for improvement with feedback from the consumer and stakeholders I’m sure it would give me a great response on what can benefit everyone through the app. I recommend exploring other CBT methods that can be adapted to this app but feel I’ve chosen a good foundation of techniques that can be used as a starting point.
I wish I had the opportunity to gather industry feedback on what works and what doesn’t so I can have an inside understanding of what benefits the user and industry experts. I would like to of had worked more on understanding the area on the support network as it came to my mind that this can be tricky with the data protection act for people using this function. So this would be down to more research to see what can be achievable and how it can be dealt with for the safety of young and vulnerable people as this can be useful to those aged 18 below. It would be great to add a list of local support authorities that can be contacted for help and information in the local area as this can be tricky to find and access this content.
I can see that this product has legs to go quite far and plenty of room to develop and evolve into something unique. I would like to develop the brand of this app further thinking about how this idea can be adapted to other technology that can help people. I would consider this brand as a service that can help millions of people benefit who go through different experiences in their lives with dyslexia. Overall I’m very proud of the outcome of this project and would preferentially like to see this app come alive to benefit millions of people.
Module Conclusion
Over the course of this module, I got to understand a process that’s suited for me to adapt, which I was able to develop throughout these two project briefs. I still believe this will evolve as I’m a believer that anything needs tweaking to be more efficient and effective towards the outcome.
I feel the research methods are different from each other in the two projects and feel in the ‘Creative Conscience’ brief my research was more effective and lead to my outcome in a smoother process. This is down to having stronger research material that helped me on the journey of developing a product that was lead by the user than information from the internet or reading material. My strong points clearly improved in gathering the right research and methodology in my approach that leads to the success of my brief two outcomes. The weakness I felt that needs to be better is executing the self-initiated brief with a greater strategy and project planning. This is where I felt I’ve learned more in this process with the two projects, as my mistakes clearly need strengthening. This will be flagged for my self-development in nailing the style and execution of putting a brief together as my first project question was very ambitious and not really relevant to my outcome.
I’m pretty clear in my conclusions where I can make things better with each of the project outcomes, but taking something for both is to have more consistency with the structure of the briefs together. I need to have a good start to my research from the beginning of looking into my briefs than just in the direction of my outcome. If I can research better in the brief then I would have a plan that can be consistent and better for me to follow with the right structure in place.
Each project I’ve allowed myself to learn and develop as a designer through understanding the process and also learning through play in my work. I feel this shows really with the two as each project I’ve approached differently.